I started running a 5E D&D campaign a while back and as it was one to one (1 DM, 1 player) I felt that the recovery / healing rules in 5E were a bit too generous. I totally accept that in party play, the 5E rules allow players to feel heroic and bounce back into the adventure as quickly as possible, but for a more story rich, role-playing oriented game, these are the rules I came up with and they have worked out just fine.
Just a few ideas to provide a bit of potion variety on adventures. In 5th edition D&D, there aren’t really that many official potions to play with, which is a shame, as a limited use item is a terrific way of rewarding players without the risk of too quickly overpowering them. I intend on expanding on this single page to bring the total up to about 100, but thought I’d release the first page here for starters.